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Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses.

It appears your browser does not have it turned on. For Martha - 8. Blank Page - 4. Exact Audio Copy V0. Have a nice download my friend.

Must have. To Sheila 2. Ava Adore 3. Perfect 4. Daphne Descends 5. Once Upon A Time 6. Tear 7. Crestfallen 8. Pug Annie-Dog Shame The Night Mare For Martha Blank Page Blissed and Gond Sadlands Demo 2. Christmastime Sadlands Demo 3. Virtually everything handles and drives like a toy rather than a real vehicle, which isn't necessarily a bad thing in a game such as this, but a dune buggy, for example, does feel different from a midsize car, which feels different from a subcompact.

That said, one of the game's other faults is that the very same car you raced against previously will suddenly and inexplicably be faster or slower in the very next race. Consistency, then, is obviously not one of the game's strong suits. Variety continues in the game's numerous forms of racing disciplines. The most common and interesting is the Battle Game, wherein you fight to the death with up to three other drivers.

Here, you race in segments, trying to beat your competitors by knocking them off the track, inflicting grievous harm with one of the many weapons you pick up along the way, or merely by gaining so much of a time advantage that that particular segment ends on a mercy rule. Each participant is then awarded points based upon their finishing position in that segment; one point to the winner, zero to second place, and one negative point to the last place driver.

Then the next segment begins. Each segment can be terrifically short or quite lengthy, depending on how aggressively you and the other racers drive, and the unique scoring system keeps things fluid and close throughout. In the far more typical "Race Game," you drive a predetermined number of laps; sometimes weapons are available, and sometimes they aren't.

Other less common variants include "Beat the Bomb," wherein you race solo through a series of checkpoints in a vehicle planted with a ticking time bomb.

In "Chase the Fugitive," you attempt to end the forward progress of an unnamed bad guy who's driving a very bad, very fast car. Sadly, the last two modes are so difficult that it's merely a matter of repetitively restarting or redoing each race until you finally get it right. Making matters worse, you absolutely need to complete them or you can't unlock further events. On a far brighter note, developer Supersonic did a great job devising and implementing a set of seriously nifty weapons. Scattered randomly throughout most courses just like traditional power-ups, Drive to Survive's weapons run the gamut from machine guns to land mines, oil slicks, nasty rear-firing flame throwers and blinding flash pots.

The fact that you must understand each one and know how to use it only adds to the fun. The shotgun, for example, will impact another driver only if you use it while directly alongside him or her.

Land mines will take a couple seconds to engage once dropped, and therefore should only be used on cars that are already substantially behind. Garbage pail-sized mortars are lobbed forward from the roof of your vehicle, hitting the ground and exploding several car lengths in front of you. Dumb bombs simply drop off the back, destroying whatever happens to be there at the time.

Machine guns and heat seeking missiles are especially fun for the little targeting reticule that appears in front of your car once you've picked them up.



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