Driver guide strategy




















You need to follow it and have at least one of those trails touching your car. This will lower your heart rate. At one point, the ambulance disappears and then reappears.

After he does this, you can drive right through traffic. Touching any vehicle will simply make it disappear. If you touch the ambulance, it'll disappear and reappear ahead of you, which doesn't really help much.

Stay in the trails until your heart rate has been lowered to 85bpm to end this mission and the chapter. A side note: When I was playing the mission, my game glitched and I was unable to lower my heart rate after reaching the point where you can drive through traffic. If this happens, simply lose the ambulance and restart the mission. It'll put you right at the spot where you can drive through traffic, and this fixed the problem for me.

You'll need to shift out as soon as possible. Enter the four different cars and deliver them to their respective semi trucks. One of the cars has you outrunning some enemies, and another car is severely damaged when you shift into it.

A simple checkpoint race against other drivers, except most of it is off road. Luckily you're equipped with a car that does well on the dirt roads here, so let the drifting commence. You'll be in a semi and you need to make your way to the waypoint. There will be a ton of cops coming after you, mainly from the front. Try to avoid them as much as possible.

You can take a lot of damage, but there are just too many cop cars to destroy. Once you reach the waypoint, you'll have to take down Foghorn's semi, so shift into cars ahead and drive into him.

Drive the armored van to the waypoint and don't take any damage. Once there, you'll have to protect the stationary van from an onslaught of enemy vehicles. Shift into oncoming traffic in front of the vehicles and slam into them head first. Get to the waypoint and you'll shift into Ordell. Outrun the cops and then get to the next waypoint.

Outrun the cops again and get to the final waypoint to end this mission. The second time you have to outrun the cops, there will be a lot of them, especially on the large roads, so try to lose them on smaller streets if you can.

When you shift into the Hummer, drive to the target. The target is you, it seems. You're stuck in the Hummer, but you can remotely drive your Challenger as well, and it's always in front of you. Each waypoint you hit gives you more time. This really isn't that difficult, and after a while the mission automatically ends, along with the chapter. You'll be doing stunts for the TV crew again, but this time the van is moving, so you'll have to do the stunts inside the mobile blue zone.

The first one is a simple 30m drift. Next, you have to have a head-on collision with another car. After that, you need to be going mph inside the blue zone, so find a quick car a ways behind the news van and get rolling. After that, you'll need to go mph into oncoming traffic. Finally, you need to tag a cop and get two police cars chasing you inside of the blue zone.

Another simple checkpoint race, except this one is on the freeway, and you and other racers are driving fast cars. You'll be stuck inside a Pagani Zonda. The first part of this has you smashing fake meds again to put time on the clock.

Eventually you reach a pick-up truck with fake meds in it, so take it down. Every time you hit the truck, you get time on the clock. After taking him down, head to the next waypoint. You'll go along another smash route, then you'll have to take down another truck.

After that, the mission ends. Lose the cops and then head to the waypoint. Now you need to get to the next waypoint, which leads you onto the freeway. Don't worry about losing the cops, just keep driving until you see the marked semi.

Drive into the trailer to end this mission. Once there, you move onto the freeway. Each waypoint adds time to the clock.

You'll have to evade the enemies while you drive. Once you get near the Golden Gate Bridge, you can start to lose the bad guys. Leila's vehicle is just ahead. Shift into other cars and take her out head-on to finish this mission. Once the city is frozen and empty, just drive around.

If you take a wrong turn, you'll have to repeat the previous stretch of road. You'll know you're going the right way when you drive through a flock of crows. They always gather on the road that you need to take. After a bit of this maze-like driving, multiple black trucks show up, each driven by Jericho, and each one gunning for you. When you finally get to the waypoint, drive down the alleyway for a bit. This ends the mission and the chapter. You are immediately thrown into a fight with Jericho.

You need to destroy his truck. You can shift into other vehicles to do this, but remember that he has the same ability, except amplified. He can and will shift into multiple cars simulatenously, so don't leave your Challenger unattended for too long.

After this phase is over, you'll be chasing Jericho on a freeway. You can't shift, and you can't damage Jericho. He won't shift either. Instead, he'll hit cars with the lightning and send them flying towards you. All you can do for a while is follow him and avoid the barrage of cars. Jericho eventually disappears. Expanding the Business. End-Game Already! Notes on Changes for v1. Driving and Playing Tips. Achievement Tips. Parking the Trailer. Change Log. I recommend reading through the guide at least once before trying things out in-game as this will give the reader a better understanding of what is involved and what the goals are in each part of the guide.

Though this guide is aimed at beginners, it will not go over gameplay basics and will instead rely on the game itself to teach the player these things. There is however a tips section as well as one for learning to park the trailer.

The guide assumes that no gameplay mods are active and so only deals with standard equipment and maps. The guide also assumes that fatigue simulation and the speed limiter are turned on this is the default. While playing, you will gain levels. At each level up, you will gain a skill point. These can be assigned to different skill sets that will help you or unlock new jobs.

Here is a list of the different skills. ADR The only skill where each class can be individually selected instead of simply increasing ranks. Each ADR class unlocks new job types.

Which ADR class you select first isn't overly important but the explosives class 1 and flammable liquids class 3 seem to be more common. As of v1. Long Distance This skill opens longer distance jobs.

Many ADR jobs are also considered high value cargo making this an important skill. Many ADR jobs are also considered fragile cargo making this an important skill. Just-In-Time Delivery This skill opens important deliveries at rank 1 and urgent deliveries at rank 2. Though at first this seems a very nice skill, there is a drawback. Important and urgent deliveries have a much smaller delivery time frame. Since the penalty for a late delivery is very high, this skill should be taken later when you have a truck that can do the deliveries required.

Ecodriving The least useful of the skills. As the cost of fuel isn't all that high and easily covered by the rewards recieved by deliveries, this skill can be ignored until the end. Here's an example of a delivery with both ADR class 2 and fragile cargo bonuses. The job was marked only as an ADR class 2 job. Note that as of v1. In order to help increase the cash and XP rewards, here is my recommendations for skill point assignment while leveling up, presented in the order they should be taken move to the next step only when the previous is complete.

First four ranks of Long Distance Jobs of up to rank four can usually be done with only one rest stop. First rank of Fragile Cargo We take one rank here to open this job type and have at least one rank when we start on the ADR jobs. Be aware that you will start seeing jobs that will require multiple rest stops.

We could have taken this a little earlier, but I prefer it here. Last four ranks of Just-In-Time Six ranks of Ecodriving The order given above isn't set in stone of course, and you may find that a somewhat different order works better for you. However, the order shown is what I use and gives excellent results. As this is the very start of the game, the first goal is to get your own truck.

M -2,, G 6. Richmond [7]. Daytona [8]. D1, P1, A [5]. G R 2,, No, any car can complete the series for the same cost. R 5,, Quanticfire Talent Tour. G 1, R 16,, M 4,, G -1, M -4,, Supercars Exhibition. G R 1,, G 1, R 3,, G -1, GT4 Exhibition. Euro Track Masters Exhibition. G M 3,, [9]. M 75, G M 3,, G G 85 M 75, GT3 Exhibition. M 15, G M 2,, [10]. M 70, M -2,, No, all three cars have exclusive series, which will require more upgrades than listed here. G M 2,, [11]. G M 2,, [12]. G M 7,, G R 3,, R is loaned for the Exhibition.

G R 3,, [13]. GT Racing Exhibition. Race Day: Le Mans Career. Can win car costing 1,, Max Tuning Setup is A Can win car costing 1,, Max Tuning Setup is M 66, G Either tuning setups could be used.

G R 3,, [14]. More expensive but also needs fully upgrading for Exclusive Series. G R 3,, [15]. G R 3,, [16]. G R 4,, G R 2,, [17]. G R 2,, [18].

G R 5,, G R 2,, [19]. G 5, R 24,, M 9,, G -4, M -4,, Prototypes Exhibition. Prototypes Season. Yes, if already upgraded for Endurance Legends. G R , LMP1 Season. Festival [2]. D3, P5, [3]. G 81 M 2,, M 74, G D3, P6, A [3]. G 95 M 3,, More expensive. D3, P7, A [3]. LMP2 Season. Group C Season. G R 3,, [6]. Group 5 Season. Group 6 Season. G R 2,, [7]. G 5, R 16,, M 5,, G -4, M -5,, Deutsch Duell II. G R 1,, [8]. The Bulls of Bologna. G 1, R 2,, [9]. Stuttgart vs. BMW M3 E G R , [11]. Beautiful Beasts.

History in Motion. G 1, R 3,, [12]. All-British Battle. G 1, R 2,, Hot Hatch Power Match 3. G 6, R 15,, G -5, You can go ahead and try double stacking when your cars are upgraded and the average pit stop time is decreased to 3 to 3. Tip 6 Give your best in the last lap You don't have to worry about the car's condition or the tires in the last lap.

So give everything you have in the last lap. It's your last chance to gain as many positions as you can. Tip 7 Keep an eye on your cars In F1 Clash, you play as a team manager and not a driver. Which means the racing is done automatically. You are responsible for creating favourable conditions for your team. But this doesn't mean that you can sit back and relax once you have set the strategy.

Always keep checking what your drivers are doing in the race. Sometimes when they are trying to overtake, they might need a boost to do it successfully. So be aware, and give them the boost when they need it. Tip 8 Upgrade your car Nothing can beat a car that is way too fast.

Make sure you upgrade your car whenever you have enough coins. You can't lose regardless of what tips and tricks or strategies your opponents use if your car is simply way faster than theirs.

That concludes our F1 Clash guide.



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