Custom sims 2 mesh




















General 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Jeni 13 years ago 2 You need to get both the mesh and a recolour for the mesh. Side Quest. How do I reach a "Golden Anniversary"? I was wondering if you knew any cc creators that make a more sims 2 looking maxis match instead of an alpha cc clayified type of hair. Hi Angelica! Even more when I saw your latest post 2 days ago.

Thank you so much for this list. Hi Ana! There is still a fairly large and active Sims 2 community, believe it or not! We have over members in the Discord Server right now. Very helpful! This list is a great starting point for modding in TS2. Plenty of people recommend newbies this page. Your posts are excellent and an example of how great and collaborative The Sims Community is. Can yoou please give me the link?

Hello, I have a mod suggestion for you. Hi Hendrick! Thanks for the suggestion! Hi Cindy! She probably does need to be added. I will put her under general CC in the next update.

I would love to see a tutorial about how you organize your custom content. I have some and I want more but I know I will throw it all together and it will be a mess. Thanks and love your channel. Sorry for the late reply. I will add this to my list of tutorials to make. Hello Cindy I wanted to know if you can upload your hair folder through MegaSync since I cannot download it by other means, thank you, I would appreciate it.

Hi Sandra! I made a tutorial on how I organize my CC. I hope it helps you! Notify me of follow-up comments by email. Notify me of new posts by email. This site uses Akismet to reduce spam. Learn how your comment data is processed. The Best Sims 2 custom content Sites for hair, clothing, furniture, and more! Many amazing creators share their stuff here. LeeFish — Offers a variety of custom content and mod downloads, also home of the graphics rules maker.

Mod the Sims — My favorite site for mods and Maxis match custom content. Please login or register. CaptainKedge 0 May 09, , pm by CaptainKedge defaults - Enayla's Pixie Supernatural « 1 2 » Engram 21 January 15, , am by elaena ClanTattoos, as requested Nymphy 13 January 04, , pm by Dullahan freaks!

Powered by SMF 1. SimplePortal 2. January 13, , pm. Welcome, Guest. Started by. Last post. February 17, , pm by caffeinated. Skintones linked to Marvine-Beosboxboy's meshes. February 08, , pm by Xtian Martaxl and Gothplague Skin Tone Help? May 09, , pm by CaptainKedge. January 15, , am by elaena. ClanTattoos, as requested. January 04, , pm by Dullahan. Poppeboy's Fitchick with real feet on modified Louis skins « 1 2 3 4 5 ». April 09, , pm by luvmebby. November 05, , pm by caffeinated.

More hairy skintones « 1 2 ». Like we've done before, open up CTU and prepare to extract another mesh. This time we want a child female dress mesh , since this will give us the best example of how bone assignments should be done. Now, in order to fix our bone assignments we are going to examine the two meshes to find vertices that are in the same vicinity. For example the row of veritces on the dress mesh red arrow are close - enough - to the row of vertices on the shirt mesh blue arrow.

This means that we have a relatively good enough reference row to copy bone assignments from. Here comes the tedious part You'll need to select one vertex from your reference mesh, write down it's bone assignments, and copy them to the corresponding vertex on the shirt mesh via the Unimesh Bone Tool.

This is VERY time consuming, but totally worth it in the end. The reason for good bone assignments is to have smoother animation of the mesh, and to minimize clipping. To be honest, the shirt mesh alters we've done so far in this tutorial don't really warrant redoing the bone assignments. If anything, the only thing we really have to adjust is the bottom two rows.

Even this is optional. The time that you really want to focus on redoing the bones is if you do drastic edits, such as making a short skirt longer. So, before you worry about changing bone assignments, test your mesh in game to see how it animates. If you notice a lot of clipping, or the mesh moves choppily, then you will need to adjust bone assignments.

After you've corrected bone assignments, if needed, you can save your mesh one last time, because you are done with meshing! You can also go ahead and delete the reference mesh you used to copy bone assignments from. Once you're confident with your mesh, we can now export it out of Milkshape. Give your mesh a name, making sure to include "lod 1" somewhere in the name. If you are exporting a multi-part mesh, the the exporter will ask you which pieces you'd like to export. Now, I said you were "sorta" done with meshing.

Good practice is to alter the other two lods to match the custom mesh you just finished. However, with such a small edit as the one we did, redoing all the lods isn't entirely necessary. Step 3: Creating A New Package. Jump to: navigation , search. Personal tools Log in. Namespaces Tutorials Discussion. Views Read View source View history. This page was last modified on 28 December , at This page has been accessed 33, times. Privacy policy About SimsWiki Disclaimers. Contents 1 Meshing 1.



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